Dev Log - Umbralis v0.0.01
First Prototype Version
Note: Sound and atmosphere are still missing in this early version of the prototype.
Finally, after a lot of planning and experimentation, I’ve managed to put together the first playable version of Umbralis! There’s still a long way to go, but it’s starting to feel like the atmosphere is taking shape. Here are the key additions in this initial version:
🔍 Object and Enemy Scanning
I’ve implemented a scanning system that allows the player to identify objects and enemies around them. The scan has a cooldown time of a few minutes, so it needs to be used strategically. I want this to add a resource management element and encourage careful exploration.
🌲 Pre-Creation of the Environment
The environment is still in its early stage, but there’s already a base for the game’s setting. The goal was to create an initial environment to test mechanics without getting bogged down by visual details. I still need to refine the level design a lot, but I can already get a sense of the layout and distribution of elements.
👁️ Enemy Patrol
Currently, there is only one enemy patrolling. The AI is still basic, but it allows me to test stealth movement and the tension of hiding. The next step will be to add more variation to the behavior and adjust the detection range more effectively.
🟡 Item Inspection
Now, the player can inspect items highlighted in yellow. Some of these items may be quest-related, adding an element of exploration and interaction to the game. The idea is for the player to keep an eye out for these items and explore the environment more thoroughly.
⚡ Limited Stamina
I’ve implemented a stamina system that depletes when the player runs and recovers slowly when they stop. If stamina runs out completely, the player can no longer run until a minimum amount is restored. This forces a balance between exploring quickly and managing movement carefully.
🖥️ Initial HUD
The initial interface is up and running, displaying:
- Information about the current mission.
- A stamina bar to track the character's fatigue.
- The cooldown time of the scan, so the player knows when they can use it again.
Next Steps
- Refine the enemy AI, adding reactions to the player and dynamic behavior.
- Improve the environment design and add more visual details.
- Test the balance of the scan and stamina systems to ensure an engaging experience.
- Create the first challenges and objectives to make the gameplay more compelling.
There’s still a lot of work ahead, but I’m excited about the progress! Every small addition makes Umbralis come more and more to life. In the next dev logs, I plan to share more details about the challenges I’ve faced in development and the solutions I’ve found along the way.
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Umbralis
Horror Prototype Game
Status | Prototype |
Author | Jonathan Lima |
Tags | Dark, First-Person, Horror, Mystery, Narrative, Story Rich |
Languages | English |
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